August 31st, 2010
We hitting a core bug again
pol95 can only handle 2 gig of memory usage while pol99 can use up to 4 gig of memory.
Saying this we are hitting 2 gig of memory constantly. We are trying to figure out what takes up the most of memory and eliminate the problem.
Also we will put some more resources on the NLR99 project, so we can fix this problem once and for all.
Until then, keep e-mailing me when it go’s down and I will boot it up again
Kind Regards,
Head Developer Battousai
Posted in General, by Battousai | No Comments »
August 30th, 2010
Greetings Neverlands,
We have monitored the new system in-game, and have decided to make a few changes, based on people’s core complaints. The system will now function as follows:
- 7-8 circle: 5 seconds
- 5-6 circle: 10 seconds,
- 3-4 circle: 15 seconds, and
- 1-2 circle: 20 seconds.
Please be advised that we are still working on this system, and please continue to offer your constructive criticisms.
ALSO – Town moongates will no longer hide you upon use.
Thank you for your continued patience,
Decius
Posted in General, by Decius | No Comments »
August 29th, 2010
- All coloured hides have now magic properties when creating armours.
- Precast now weares out after 5 seconds
- All leather armours in the world deleted
- All coloured hides in the world deleted
- Explosion and Fireball bug when cast on a low health NPC fixed
- Barter on and off now only works once every 5 minutes
- Arch scroll now works with merchant quest
- Bloodstained armour removed from NPC drop and T-Hunt chests
- Bloodstained deleted from world
- New Hide that surpassed Bloodstained when crafting an armour from it!
A lot of changes have been made.
If you feel something is out of order or should work different, please discuss this on the forums.
I hope you all enjoy the new leather features
Regards,
Head Developer Battousai
Posted in General, by Battousai | No Comments »
August 29th, 2010
Dear players,
Be aware that house banning is now disabled.
Kind Regards,
Head Developer Battousai
Posted in General, by Battousai | No Comments »
August 27th, 2010
We welcome Drath in our NLR99 development team!
He’s a very experienced POL scripter and an addition to our team.
Some might know him of the main developer of the Necropolis shard.
He will be working on bug fixes, migrate scripts and overall balancing.
After we are live with NLR99 he will start scripting new additions to our shard.
We are counting on you Drath!
Posted in General, by Battousai | No Comments »
August 27th, 2010
With leaseweb going down so did our neverlands reborn server.
Someone pulled out the wrong plug I think
The moment leaseweb comes up again, so will Neverlands reborn.
Posted in General, by Battousai | No Comments »
August 27th, 2010
Dear players,
Due to server migration the info site is down. (http://nlr.joosthofman.nl/info)
It will be up again next week under a new domain name.
Note: Staff hosts this site, players maintain it
Regards,
Head Developer Battousai
Posted in General, by Battousai | No Comments »
August 24th, 2010
Greetings players of Neverlands,
As always we would like to thank you for your continued support of Neverlands. With summer coming to an end, we can begin to regain our focus on developement. As you have seen in the past few days; there have been many updates, some of which have been in the works for quite some time. We thank you for your patience in waiting for these changes. Please keep checking the forums and main site for further updates.
Thank you once again for your patronage,
-Decius
Posted in General, by Decius | No Comments »
August 22nd, 2010
- 2 runebook bug fixes
- .vote fixed
- Enegeryfield bug abusement fixed
- Melt sand on forges fixed
- .quip 3 added
- .findvendor for staff to easily trace lost vendors
- .removeme is back and fixed/tweaked
- New leather armor system is on +- 50% of development
Posted in General, by Battousai | No Comments »
August 21st, 2010
What are we working on at the moment?
- Town NPCs and new monsters with new AI
- Leather armors
- Carpentry (Furniture and staffs)
All changes will be done in NLR95 and NLR99.
We keep you up to date!
Regards,
Development team
Posted in General, by Battousai | No Comments »