July 16th, 2010
Greetings Players,
Recently a lot of illegal activies, most of which involve bug abuse of some sort. Many of the offenders have been attempting to get away with these attempts via means of incognito, making/deleting new chars ETC. Although we were able to trace these before by going into logs; I am proud to announce that these logs will now be decoded and sent directly to Battousai and I in a nice and easy to read manner. Consider this your ONLY warning. Purposely using, and abusing bugs is and always has been illegal on Neverlands… trying to CONCEAL your activities will earn you no leniency.
Another logging feature that has been adding pertains the abuse of LOS/Monster AI that has been occurring for some time. Whenever a player does damage to a monster, and the system detects that the monster is unable to attack back (whether it be AI looping or what not) a message will be sent to the Admins. The player will be subsequently jailed, and a level of wealth removed (as we assume this is not your first time).
Thank you for your continued support, and we hope you continue to enjoy your experience here.
-Decius
Posted in General, by Decius | No Comments »
July 12th, 2010
Greetings Neverlanders, it has come to our attention that some of you have been abusing Line of Sight bugs in order to kill Monsters/NPCs while they cannot attack you, as well as abusing items (such as doors) to make others unable to target you.
To be clear; both of these are quite cleary a BUG, and if caught you will face lengthy jail time, as well as the potential for more permanent punishment.
If you have any questions please do not hesitate to contact me.
-Decius
Posted in General, by Decius | No Comments »
July 11th, 2010
Congratulations with the birth of your baby girl!
We from staff hope it will keep you up a lot of nights
Also congratulations to uncle Benny. May he also change a lot of dirty diapers.
Kind regards,
Neverlands Staff
Posted in General, by Battousai | 1 Comment »
June 26th, 2010
To those who have been trying to get in touch with me this past week, I apologize for my delay/lack of response.
Due to the G20 summit, in Toronto, my work week has been very hectic leaving me little to no time to spend on IRC/Ingame. I am expecting my schedule to return to normal next week.
Thank you for your understanding,
Decius
Posted in General, by Decius | No Comments »
June 18th, 2010
Greetings players of Neverlands,
Please be advised that Gildoreal is no longer a member of the Neverland’s staff team. I wish him luck in all his future endeavours and thank him for his contribution to the server.
Recently a prank was played against him that went BEYOND the game, and could have potentially affected his real life. Let me be perfectly clear that this will be investigated, and if/when the perpetrator is found they will be removed from game play. My suggestion would be that the person come forward and personally apologize to Gildoreal, and cease all childish activities.
Kind Regards,
Decius
Posted in General, by Decius | No Comments »
June 7th, 2010
Today 23:00 gmt+1 we had a warp to last night 3:00 gmt+1.
This due to a world full of walls….
To reduce the warp time in the future we make a backup every 2 hours.
Sorry for the inconvenience.
Regards,
Administrators
Posted in General, by Battousai | No Comments »
May 5th, 2010
The development has been a bit slower then before.
Our main developers had some real work todo before they could spent lots of time on Neverlands again.
I became a father again of a beautiful son and hes taking up lots of my time.
Eguna had some private projects he had to handle first.
Nightwing is doing his final uni project. So he has less time at the moment for NLR developing.
The rest of the trainee developers are still learning c# and runUO in general.
Slowly we all getting more free time again and the development of runNLR will be like normal.
Regards,
Head Developer Daddy Battousai
Posted in General, by Battousai | No Comments »
April 18th, 2010
Dear all,
I didn’t have time to talk to all the developers, since I became a proud father of a son.
Still a small Development update:
- Spawner system created: Including quest spawners and chest spawners. This nice Spawner has a client program to manage spawner in a nice way
- Printing press done
- Flyers done
- All chromo chairs done including making them flipable
- deception robe
- Tagging gloves
- Perfection items
- Tourney ball of ranking
- Starting the fill the bugtracker
- Creating idea for player vendors to show in a webpage. including a search function etc.. This is a nice standalone project for newer c# devs.
On the statics part we have added a couple new unique graphics that fit in our Neverlands pre-AoS shard.
Also our staff is still working hard on the new statics and it is looking very good.
I will make separate update later on with some new static screenshots.
Posted in General, by Battousai | 3 Comments »
April 11th, 2010
Here is a small update on what has been done last week:
- Shard set to pre-AoS so online pre-AoS skills and Brittania are aviable
- IRCBot running
- Internal webserver installed and running
- Utility static methods made.
- Following rares made:
- Gloves of Slapping
- Gloves of Pushing
- Gloves of Zapping
- Dancing shoes
- Infernal Robe
- Chromatism Robe
- Eightbal
- KarmaAndFameBall
- MurderCountBall
- Chromatism Chair
- CigarettePack
- Chromatism Tile
- Domino Tile
- Lightning Tile
- Fire Tile
- Slippery Banana with new animation: A nice full front face smack on the ground!
We started with some “easier” stuff so the devs can get used to c#.
The progress is faster then I expected.
Also the statics team is still working hard on the new statics/decoration/worldmap.
Posted in General, by Battousai | 1 Comment »
April 5th, 2010
Greetings,
We would like to welcome the following people to our team:
Dranon, LobO, Damien, Filip, Fear, and Puaaap
They will help us on Run NLR Project, and also, being ingame to help the players.
Posted in General, by wickerman | 2 Comments »